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Friday 3 February 2012

14 hours and the first stage of the UVWmapping is done (all surfaces mapped). Next i'll organize the mappings into different textures, i'll need to study rFactor's structure a bit more before I make descisions about how many different textures i'll use and what mapping will live in each space. The main body panels and anything else I want the user to be able to modify will all live in the main tex. The chassis and details in another but the windows, wheels and brake disks will each have their own tex. The suspension i'll split up so the body's can be modified but the mechanism will live with the other non paintable parts.

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