Plenty of room for improvement but I think I've got the hang of the main techniques I know I want from Zbrush and explored the pipelines between ZB and 3ds Max which I already use.
So after using the zsheres to create a character base mesh and then learning a bit of sculpting, dynamesh and zremesher I had a mesh I could rig and animate.
After doing this in Max I wanted to know If it was possible to pull everything back together at this point. So....
I pelt mapped my already rigged and animated character in Max, goz'd to ZB, copied and pasted it's pelted uv's onto my now further sculpted 'tool', polypainted, exported texture and normal map then put that back on my already rigged character in Max.
Thursday, 14 November 2013
Sunday, 27 October 2013
Zbrush
Here are some of the things I have made during my learning path. They will need a lot more work to finish them.This was my first Zbrush creation made with the Zspheres system, I then went on to look at the sculpture tools. I chose muscle man here so I could learn some still life at the same time.
I now have this chap running around in 3dsMax after GoZ'ing the model from Zbrush, making some bones and applying a skin modifier and adjusting the envelopes.

This model I started making in 123dsculpt. after importing and tidying up in Zbrush, I continued sculpting and have started learning poly paint amongst other things.

And of course, had a go at sculpting some hard objects.

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Wednesday, 22 May 2013
Random stuff between jobs
Some stuff I did a while back.
Somethings i've been working on recently
Somethings i've been working on recently
The bee is work in progress and is linked to some work, i'm gonna throw it in as a free bee as i've been using it as a way of learning/understanding CAT animation system, eventually he will have textures and hair/fur etc.
Just some of the stuff I have been doing between other jobs and projects.
Friday, 21 December 2012
rFactor 2 round 2
I've spent a few days on this project again recently, after re aquainting myself with where I had left off, I remodeled some bits, added some detail. It is not optimised and has no lower LOD's as yet. Texture art and materials is still work in progress.
Monday, 12 November 2012
Wednesday, 10 October 2012
Roadkill Warriors
Here's a blast from the past, I found this old footage of early development of a mod called Roadkill Warriors which I made these vehicles for (not the police car) and developed their code, using uscript.
The environments, weapons and characters were the work of other members of the team.
The music was from some BlackDog remix I was involved with at that time.
The environments, weapons and characters were the work of other members of the team.
The music was from some BlackDog remix I was involved with at that time.
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