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Sunday, 27 October 2013

Zbrush


I decided to learn Zbrush. After a brief encounter some years ago. I finally took the plunge and am so glad I did. now kicking myself, for not getting into it earlier, but enjoying every moment. Soft body modelling real fast and a ton of other stuff that is right up my street.The first two days were clunky and painful, but the rest of the week things started making more sense, until by the end of the week I felt a bit more comfortable with Zbrush's, some might say, 'unusual' way.

Here are some of the things I have made during my learning path. They will need a lot more work to finish them.This was my first Zbrush creation made with the Zspheres system, I then went on to look at the sculpture tools. I chose muscle man here so I could learn some still life at the same time.

I now have this chap running around in 3dsMax after GoZ'ing the model from Zbrush, making some bones and applying a skin modifier and adjusting the envelopes. 





This model I started making in 123dsculpt. after importing and tidying up in Zbrush, I continued sculpting and have started learning poly paint amongst other things.




And of course, had a go at sculpting some hard objects.


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Tuesday, 27 August 2013

Wednesday, 22 May 2013

Random stuff between jobs

Some stuff I did a while back.






Somethings i've been working on recently








The bee is work in progress and is linked to some work, i'm gonna throw it in as a free bee as i've been using it as a way of learning/understanding CAT animation system, eventually he will have textures and hair/fur etc.


Just some of the stuff I have been doing between other jobs and projects.










Friday, 21 December 2012

rFactor 2 round 2

I've spent a few days on this project again recently, after re aquainting myself with where I had left off, I  remodeled some bits, added some detail. It is not optimised and has no lower LOD's as yet. Texture art and materials is still work in progress.


















Monday, 12 November 2012

concept art

I usually work from photo's, but I made this helmet from some concept art by a friend Ion.






Wednesday, 10 October 2012

Roadkill Warriors

Here's a blast from the past, I found this old footage of early development of a mod called Roadkill Warriors which I made these vehicles for (not the police car) and developed their code, using uscript.
The environments, weapons and characters were the work of other members of the team.
The music was from some BlackDog remix I was involved with at that time.

Sunday, 9 September 2012

Colt Navy 1851

I made this some time ago, it is high poly and has not yet been uv unwrapped. my intention was to make a few different versions, one with engraving etc. Could be used as 1st person model ingame, everything else you might need for a game could be extracted from this base model.

When I've got time I may attempt the engraving.