I have decided to start exporting parts of the vehicle and importing into rFactor engine, experimenting a bit will help me decide on a naming convention amongst other things.
rFactor is in beta, so the guys at ISI are still making this game and the full version will not be ready till later this year. While it is a great honor to be allowed to make vehicles for this great game engine so early before release, it is also a lot of trial and error with some things as the support and help available is still thin on the ground due to the makers being very busy finishing the game.
As you can see here in this showroom shot, my windscreen is not transparent, but the shader is working ok for the carbody. I will continue bringing all the parts in and i'll update the texture art later.
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