Friday, 21 December 2012
rFactor 2 round 2
I've spent a few days on this project again recently, after re aquainting myself with where I had left off, I remodeled some bits, added some detail. It is not optimised and has no lower LOD's as yet. Texture art and materials is still work in progress.
Monday, 12 November 2012
Wednesday, 10 October 2012
Roadkill Warriors
Here's a blast from the past, I found this old footage of early development of a mod called Roadkill Warriors which I made these vehicles for (not the police car) and developed their code, using uscript.
The environments, weapons and characters were the work of other members of the team.
The music was from some BlackDog remix I was involved with at that time.
The environments, weapons and characters were the work of other members of the team.
The music was from some BlackDog remix I was involved with at that time.
Sunday, 9 September 2012
Colt Navy 1851
I made this some time ago, it is high poly and has not yet been uv unwrapped. my intention was to make a few different versions, one with engraving etc. Could be used as 1st person model ingame, everything else you might need for a game could be extracted from this base model.
When I've got time I may attempt the engraving.
When I've got time I may attempt the engraving.
Friday, 24 August 2012
3d doodle
A quik 3d doodle. (5 hours including artwork)
My new custom made bass pedal made by Dave Hall.
Possibly we may offer custom artwork for these boxes of electronic goodness.
Here is a link to Daves site....http://www.davehallamps.co.uk/
Here is a link to Daves site....http://www.davehallamps.co.uk/
Monday, 6 August 2012
Tuesday, 17 April 2012
I've been a bit busy this last month with work and such.
Spent a few days on the Ferrari recently, some art for the dashboard, I now have three clocks working.
I've also sorted out most of the suspension as close as I can.
rFactor2 is still in beta, and at the moment has took the shine out of the look. I will post some pictures soon.
Spent a few days on the Ferrari recently, some art for the dashboard, I now have three clocks working.
I've also sorted out most of the suspension as close as I can.
rFactor2 is still in beta, and at the moment has took the shine out of the look. I will post some pictures soon.
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