4 more hours last night and 11 more today, heh, and still more to do, but now with 50,000 tris. (not including the 10 minute carjack)
I have yet to do the steering box and one or two more details. not sure if the exhaust manifolds are exactly as they are, but that wont be seen ingame, as that particular body panel will not be removable by the damage system (at least on the low LOD version)
I will probably do a few more hours on the modelling tomorrow and get it optimised and ready for UVW mapping.
I have some paid work to do so will have to at least get stuck into that next week, do some project planning, figures etc
Friday, 27 January 2012
Thursday, 26 January 2012
Wednesday, 25 January 2012
Monday, 23 January 2012
Sunday, 15 January 2012
rFactor2
rFactor2 beta was released a few days back.
I have been having a look around it's structure, downloading tutorials, tools etc
and setting up my pipeline. So far I am still jumping hurdles trying to get a first bit of geometry showing in their engine. (showroom view only)
I did make something for rF1, but it was a few years back.
I have been having a look around it's structure, downloading tutorials, tools etc
and setting up my pipeline. So far I am still jumping hurdles trying to get a first bit of geometry showing in their engine. (showroom view only)
I did make something for rF1, but it was a few years back.
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